The overall quality of the source is average, with the main issue being insufficient bitrate. Whether due to the abundance of dynamic scenes, recording equipment problems, or a combination of both, the image suffers from significant insufficient bitrate artifacts. We employed aggressive processing techniques to eliminate grain blocking around the lines and textures, remove blocking in the flat areas, while preserving some noise to maintain the art style. Additionally, the content of the source is rather complex. For the live-action parts, the footage from the live performance is 30p, while the recorded video is 24d; as for the animated sections, most are 24d, with one part at 30p. We applied extensive segmented processing, converting the 24d sections back to 24p, and finally employed dynamic frame rate (VFR) for production.
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